![]() ![]() The game has traded more linear environments for wide-open ones and streamlined the controls. In this environment, Prophet, with a new bow and arrow, will have to hunt both the aliens called Ceph and Cell corporation mercenaries. Swamps have filled the streets of Chinatown, and tallgrass has taken over the rail yard. Under the shielded dome, nature has taken over and created a new kind of urban jungle, one where trees have destroyed dilapidated buildings. Crytek’s third entry into the saga of Prophet, a nanosuit-wearing warrior, puts players in a New York that has been cordoned off from the rest of the world. THE THIRD TIME’S A CHARM? If gamers want to see a next-gen game now, the title that comes closest to those lofty visual promises is “Crysis 3” on the PC. ![]() It’s a system that rewards skill and the ability to read attacks. The other major improvement is the combat, which borrows a lot from “Lords of Shadow.” It’s more combo driven and complex, as players have to block attacks, roll underneath others and jump over telegraphed ones. Each act offers a different perspective based on one of the heroes, and they intertwine elegantly until the final conclusion with Trevor. It’s layered, like the level design, and compelling enough to keep fans going until the final fight.Īs players finish each act, they uncover more of the mystery behind this strange family saga and delve into the characters’ motivations. It’s a formula that’s been done to death by the series, but “Mirror of Fate” revamps it by having an unconventional plot that players can follow. Across three acts, they explore Dracula’s castle, gaining new abilities and unlocking paths that were previously locked away. ![]() Players take on the roles of Simon Belmont, Alucard and Trevor Belmont. Structurally, it’s built in the “Metroid” mold. The result is “Castlevania: Lords of Shadow - Mirror of Fate,” a 2-D side-scrolling adventure that mirrors the best of the old-school games. They looked to the classic “Castlevania III: Dracula’s Curse” for inspiration. For an encore, the same team went to work on a follow-up on the Nintendo 3DS.īut the team took a different approach this time around. The ending was shocking, like finding out Darth Vader was Luke’s father. The protagonist, Gabriel Belmont, absorbed an old evil and became Dracula. They solved it by creating a game that played like “God of War” but with a twist. The game seemed to answer the problem that plagued the franchise: How do you bring the series into the world of polygons? Mercury Steam injected new life into the “Castlevania” series with its first foray, “Castlevania: Lords of Shadow,” which turned into the most successful entry in the series. ![]()
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